The Moon Is an Annoyance

A hard-science survival microgame for two players and a GM.

The rover is wrecked. Life support is failing. You’re stranded on the Moon’s sunlit edge, with ten kilometers of crater, regolith, and radiation between you and safety. Your only chance: walk back to base before the vacuum kills you.

Every node on the map is a risk. Every roll threatens cascading system failures – suit punctures, thermal overload, power drain, comms blackout. Every decision burns oxygen. You won’t make it unless you think, act, and improvise like a crew that knows this might be their last EVA.

Features node-based exploration, spacesuit subsystem management, and over a dozen scientifically grounded ways to die in space. Plays in 45–60 minutes.

Releases 2026.