The rover is down. Two crew members are stranded on the lunar surface with failing life support and a ten-kilometer trek back to base. Vacuum, radiation, power loss, bad decisions. The Moon doesn’t hate you. It doesn’t notice you at all.
A hard science catastrophe engine for lunar EVA missions. For two players and a GM. 90-120 minutes per scenario. Uses percentile dice.
Run the included survival scenario, or build your own lunar disasters using the same system: branching terrain, subsystem collapse, human pressure, and moral tradeoffs under extreme constraints.
Features:
Modular node-based exploration
Cascading life-support failures
Human factions, obligations, and bad deals
Tools for authoring new lunar scenarios
Over a dozen plausible, unheroic ways to die in space*
Original electroacoustic soundtrack by Uumen
Releases July 2026.
For fans of: The Martian, For All Mankind, Gravity